To build knowledge about and familiarise with Romanian health system
To familiarise with health issue vocabulary
To foster emotional security among immigrants
Specific goals` taxonomy according to Bloom
A) Cognitive goals:
to learn about Romanian local health services and facilities
to educate about talking with pharmacist on health issues
B) Emotional goals:
to ensure emotional security in terms of using local health services
to feel welcome in local community
C) Psychomotor goals:
to develop readiness to participate in local life
acquaintance with local health services and facilities
discussion, active learning methods, VR movies, drama
Trajectory of the teaching process
The following teaching session aims to introduce immigrants local environment and the pharmacy services. During the session participants will be familiarised with vocabulary and routines related to using the pharmacy services. Throughout VR movies they will immerse into Romanian pharmacy and join meeting with pharmacist.
Warm up game: “Four leaf clover” activity.
Presenter divides the group into teams of 4-5 participants (from different cultural background if possible) and organises separate space to work for them. Each team receives a “four leaf clover” template at big format (Attachment 1) and has a task to complete each leaf as indicated:
1) Leaf one: write down one thing that all of you like to eat
2) Leaf two: write down two things that all of you are scared about
3) Leaf three: write down three things that all of you have never done
4) Leaf four write down four things that all of you like to do
After 10 minutes participants share their clovers with group.
|Activity Title||Activity Description|
|Before video watching|
Presenter gives short presentation on basics of Romanian health system - shows and discuss sample documents, such a prescriptions, referral to a doctor, sick leave.
Before watching the VR movie “At the pharmacy” presenter should make sure all participants understand the following vocabulary in Romanian:
Watching the VR movie
During watching the video “At the pharmacy” participants should focus on different health issues that are discussed with the pharmacist.
Presenter welcomes any questions and discussion.
|After watching the video|
Understanding the video
Presenter divides the group into 3 teams (with participants from different cultural background if possible) and organises separate space to work for them.
Presenter hands to each team part of the dialogue transcript “At the pharmacy” VR movie (Attachment 2):
Presenter delivers to each group wooden sticks and asks to underline all vocabulary that is new and incomprehensible to them. After that participants in teams write down all new words/ expression related to health issues – one word/ expression on one wooden stick.
Teams present the vocabulary. One person form the team shares one single word/ expression and puts it in the middle – any other team that has chosen the same vocabulary put wooden stick next to it. Presenter explains what it means (supported by presentation/ videos/ pictures if needed).
After finishing the task presenter makes sure all vocabulary is understandable.
|After watching video|
Presenter sums up what the group has discussed and learnt during the session. It is time for free questions, too. Presenter introduce the homework.
Voluntary homework task:
Visit the near pharmacy. Tell about your health issue or ask for vitamins. Get a discount cards if possible.